Month: August 2015

Weekly Update 8/31/2015

I’m going to try and start each week with a general update. We’ll see how that goes, but I’ve even created calendar reminders.

Since starting a new job last February, I’ve put a very consistent effort to Get Things Done around the house. A portion of that is stability–for the first time since 2010(!), I have a stable job with a reasonable commute and steady hours. You wouldn’t think something like that would be so hard to come by in the IT field, especially a stone’s throw from Seattle, but you’d be wrong.

That’s part of why I have room in my life to run a tabletop game for my family now. It also means I have time to do things like tear down a rotting shed, clean up my property, and get to work on buying a new house. It’s also led to things like updating my website!

Even so, it’s hard sometimes to keep track of projects, so I figure I’ll try writing about things in progress as a means of keeping myself honest, so to speak. I get most of my work done on the weekends–Saturday specifically–but even so, there’s a lot of time after work each weekday to get small things done.

More tweaks

A bit more fine tuning here and there, and I think everything is now where I’d like it to be.

I’m working on a site page containing the basics of the Pathfinder game, so that it’s easily referenced: Setting, cast, etc. I’ll probably throw in an archive page for the adventure logs as well.

The other two header categories I’m still tweaking; I plan for one to lead to short comics, and the other to prose. The comics one will probably take longer, for obvious reasons.

This has been a heck of a project over the last couple of days–I’ve known enough CSS basics to get by for a while now, but I’ve had to push that knowledge a lot to get this theme working the way I like it. It’s really satisfying, though! It’s all where I want it now–everything is neatly subdivided into its categories, which works for me and my organizational habits.

I hope you like it, and I hope it proves interesting.

Adventure Prologue

I haven’t run a tabletop game in years. Coming out of the heyday of 3.5, I found myself burnt out on it, and on top of that, right about the time 4E launched, I was planning my wedding. From there, life kept intervening; most of my group moved away, I had other projects to occupy my time.

A couple of years ago, though, I snagged Fantasy Flight’s Edge of the Empire starter set on a whim. I ran a single session with that at a local game shop, and though I never went back to it, I found that I really liked what Fantasy Flight was doing differently. In Edge of the Empire there was a focus on character and story over combat, which I quickly realized had been missing from my experiences prior. As much as I liked the mechanics of 3.5, they’re very, very combat oriented, and so was my old gaming group. I like a story, I like character moments–they like battle grids and attacks of opportunity. Not that there’s anything wrong with that–just that I was realizing that it wasn’t what I was looking for.

Anyway, like I said, I never went back and played Edge of the Empire again, but I did start listening to Kurtis Wiebe’s Bothan Banter podcast when he started running a game with the system. That helped a lot, especially the GM corner posts he’s doing. His philosophies about storytelling dovetail quite a lot with mine, and as I listened to it, I figured out that this was the type of tabletop gaming I wanted to do.

I don’t have the Edge of the Empire rule book (yet), and I was leaning more toward a fantasy campaign anyway, so I figured I’d lean into Pathfinder. It’s built on 3.5, which helps–because I know that system, I have a head start on this one. Pathfinder definitely does things differently, though. There’s a much bigger focus on worldbuilding, and on ways to keep the dice rolls behind the curtain, so that players are less focused on those and more on the experience itself. That and Mr. Wiebe’s ideas about letting the world live and breathe outside of the character’s actions, about making the characters a part of the whole, are really inspiring me to do things differently.

So, here we are. I’m finishing out some NPC builds now, but in about a week, we’ll be ready to pick up our first session. In the interim, I’ll put up another post detailing our players, and the world they’ll be inhabiting. And here’s a title:

AbyssalLeap

Aaaaand we’re back.

Another site update…it’s been a while.

I struggled for a long while with how I wanted to present myself here, but I think I finally have it figured out. Welcome to the blog. I have a few things planned; short comics, a story here and there, regular blog stuff. I’m also planning an adventure log for a table top game that’s starting up soon. I may do more things; we’ll see.

There’s not much here yet, but if you are looking for stuff I’ve written, well, you can find a couple of posts at Robot’s Pajamas:

10 Marvel Legends Figures Hasbro Needs to Make

Flash Season 1 Finale Paradoxes Examined: A Deep Dive

That’s it for now, but you can also find me over on Twitter or Tumblr, using the buttons on the right of your screen.

Talk to you soon!