Over the course of this series, I’ve really given Hasbro a hard time. What I want to stress, though, is that I’m doing so because I like what Hasbro does. I like the product they do put out–I’ve bought virtually every Marvel Legend release this year despite the problems that I’ve stated with the line. But that doesn’t mean the problems shouldn’t be stated. The gender disparity issue is real, and it is a significant problem. It’s easy to be dismissive of it: “These are just toys!”
True, they are. That’s exactly why the issue’s important. These are the things that we’re subjecting our children to. These are the lessons we’re teaching them, without saying a word. The problem is in every aisle divide, every character choice, every design choice for those characters, but it is also not solely those things. It creates a system of rules for What Boys And Girls Should Do. It does so with symbols and shapes, with color choices, reinforcing stereotypes about what’s acceptable behavior, and it does so before they’re even able to articulate what they might personally want. It’s a complex, multifaceted problem with a simple summary: Toy Companies Need To Treat Women Better.
That’s not to say that there aren’t good examples–Mattel unveiled a new line aimed specifically at girls this NYCC, called DC Superhero Girls. The designs mirror the big-headed aesthetic of other lines, like Monster High or Brats, but feature more athletic designs and articulation on par with action figures traditionally marketed at boys. Elsewhere, enterprising mothers have formed their own company using a Kickstarter campaign and released the IAmElemental line, with specific themes that blend emotional intelligence with Super Sentai aesthetics; like DC’s variously colored Lanterns fused with the Power Rangers (or Captain Planet), only all of them are girls, and none of them look the way DC’s female Lantern characters look.
The thing is, Hasbro is not one of those examples. Hasbro has continued marketing toys the same way, year in and year out, despite the changing attitudes in their customer base. I promised an overview of their upcoming 2016 product line, so let’s get into that. I’ve discussed already the upcoming Spider-Gwen figure; as is custom, Marvel Legends remains primarily divided into Spider-Man and Avengers series. Here’s the breakdown of announced figures so far:
So far, that’s a 5:13 ratio, which is slightly better, although it’s still only about a third as many female characters being produced. If the Rogue figure is indeed included in the Onslaught series, that’ll be the first series since 2007 to include three female figures–and that 2007 series only counted on a technicality, as the Build-A-Figure was a female insectoid matriarch. It’s still not an especially promising look; two women for every six men to a series is incredibly unbalanced. Also of note is the presentation issue I mentioned in the last piece–of the five female characters presented, only one is a woman of color–the half-Dominican Beetle. She’s also the only one who remains entirely masked, without an alternate head. Three of the other four are white and blonde.
Now, I know the Marvel character roster has a lot of these WASPy types. Similarly, I also know that they have plenty who fall outside that category, and that they’re actively working to improve this sort of thing. So why is Hasbro, as their licensed merchandising arm, not following suit? Why is Marvel, focused on improving representation as they seem to be, not ensuring that Hasbro does this? Beetle’s one example, but why is it so hard to produce a figure of a woman of color? Why is it even harder to do so when that woman is unmasked? Where is the Kamala Khan figure? Or America Chavez? Colleen Wing? Monet St. Croix? Faiza Hussain, wielder of Excalibur? Where is Monica Rambeau, the first female Captain Marvel? Or Tamara Devoux, Captain Universe?
Given that we’re not yet through 2015, it’s understandable that Hasbro likely has plenty more product to announce for the next year; I imagine the two currently announced series will both be out before the end of the first quarter of 2016. That said, I can’t help but be a little worried for the year’s prospects. Two women to a series is not enough. It’s not adequate, fair, or even accurate, and while it might be an improvement over years past, the measurement here isn’t relative to those years, but in how they’re serving the needs of their consumer base.
Hasbro needs to do better.